It has been 2000 years since the Galactic Empire fell. The planet Meka, an old border world colonized on the edge of controlled space, has had no outside contact since the collapse, and tumbled into Dark Ages. This is: AFTER EMPIRE.
 
HomeCalendarFAQSearchMemberlistUsergroupsRegisterLog in

Share | 
 

 Class choosing

Go down 
AuthorMessage
Jakob Sokolov
Admin
avatar

Posts : 276
Join date : 2010-11-15

PostSubject: Class choosing    Sat Nov 20, 2010 7:04 pm

So you can start thinking about your class choice, here are the base classes:

Covert
Warrior
Historian
Tradesman
Scientist
Survivalist

Each can be upgraded into specialized versions once a certain level is reached. These classes are stronger and have new skills. The player can also remain as a "pure class" which is the base level class on crack.

Warrior:
Berserker

Trooper

Tactician

Pure Warrior

Covert:
Assassin

Sniper

Spy

Pure Covert

Survivalist:
Ranger

Saboteur

Scavenger

Pure Survivalist

Scientist:

Engineer

Operator

Infiltrator

Pure Scientist


Historian:
Doctor

Battle Mage

Architect

Pure Historian

Tradesman:


Politico

Commander

Mercenary

Pure Tradesman


The skill sets of each class is subject to change so I wont bother putting them up, but its pretty straight forward. Post for questions. Certain countries/organizations/factions favor specific skill sets, so you may want to take that into consideration when you choose.
Back to top Go down
View user profile http://afterempire.forumotion.com
Ekon Cadman

avatar

Posts : 63
Join date : 2010-11-19

PostSubject: Re: Class choosing    Sat Nov 20, 2010 9:58 pm

Ill take warrior cause the name I have here means strong warrior. Very Happy

And cause theyre boss, and its my type of guy.
Back to top Go down
View user profile
Jakob Sokolov
Admin
avatar

Posts : 276
Join date : 2010-11-15

PostSubject: Re: Class choosing    Sat Nov 20, 2010 10:03 pm

you have any ideas on specialization?
Back to top Go down
View user profile http://afterempire.forumotion.com
Ekon Cadman

avatar

Posts : 63
Join date : 2010-11-19

PostSubject: Re: Class choosing    Sat Nov 20, 2010 10:46 pm

I think ill stick with the pure warrior, unless the other specializations have super cool skills i cant ignore
Back to top Go down
View user profile
Jakob Sokolov
Admin
avatar

Posts : 276
Join date : 2010-11-15

PostSubject: Re: Class choosing    Sun Nov 21, 2010 12:04 pm

Well beserker is a super strong badass, tactican is, well tactical using funky tech tricks, and the trooper uses guns more. pure warrior is knightlike.
Back to top Go down
View user profile http://afterempire.forumotion.com
Ekon Cadman

avatar

Posts : 63
Join date : 2010-11-19

PostSubject: Re: Class choosing    Sun Nov 21, 2010 2:42 pm

Ill take beserker then
Back to top Go down
View user profile
Jakob Sokolov
Admin
avatar

Posts : 276
Join date : 2010-11-15

PostSubject: Re: Class choosing    Wed Nov 24, 2010 7:18 pm

Okay these classes obviously need a description, so I'll provide them:

Warrior:
A pure fighting class, the warrior studies direct combat of various forms. Best on the battlefield in direct combat, the warrior is strong and capable.

Covert:
Studier of more obscure arts, the Covert does not play fair. Breaking and entering, assassination, and stealth are the coverts assests.

Historian:
The Historian studies the lost texts of the Galactic Empire, and utilizes ancient relics. This gives them a command of near magical abilities.

Tradesmen:
Command of money, resources, and others. They lead, others follow. The draw backs of the tradesman is low combat training.

Scientist:
Utilizes and creates modern technology. Plasma weapons, lasers, shields, and vehicles can be created and/or utilized by the Scientist.

Survivalist:
The survivalist is the adaptive one man army. They utilize all forms of weapons and tools in dirty combat. The base survivalist is a jack of all trades and master of some. Ranged weapons are their leanings.

More on the branches soon.
Back to top Go down
View user profile http://afterempire.forumotion.com
Jakob Sokolov
Admin
avatar

Posts : 276
Join date : 2010-11-15

PostSubject: Re: Class choosing    Sat Nov 27, 2010 7:33 pm

Warrior:
swordsmanship, parry, ranged

Covert:
Stealth, combat, freerunning

Historian:
emp, levitate (throw), study relics

Tradesmen:
--sdfasdfasfa-sf-

Scientist:
plasma weapons, create, shields

survivalist:
ranged combat, melee combat, scrounging

------------
Berserker:
Learns the shield bash and defense break skills.

Trooper:
Learns explosives and plasma weapons.

Tactician:
Learns troop rally and camouflage.

Pure warrior:
Learns dueling expert, advances to expert in all melee weapons.

------------

Assassin:
silent takedown & situational awareness

Sniper:
ranged expert and situational awareness

Spy:
learns infiltration and integration skill. gains special informational access.

Pure Covert:
learns invisibility, lasers

------------

Ranger:
learns plasma weapons, swordsmanship

Scavenger:
learns thievery, stealth

sabatuer



hey im having problems thinking of things so give me suggestions for balanced class skills.
Back to top Go down
View user profile http://afterempire.forumotion.com
Jakob Sokolov
Admin
avatar

Posts : 276
Join date : 2010-11-15

PostSubject: Re: Class choosing    Sun Dec 26, 2010 6:52 pm

If you invest enough points in Parry, you can get shields. You will automatically unlock shields at either level 3 or 4. Investing in parry/block will increase you shielding. I've decided investing in attack will up your health, so that will be adjusted accordingly.
Back to top Go down
View user profile http://afterempire.forumotion.com
Sponsored content




PostSubject: Re: Class choosing    

Back to top Go down
 
Class choosing
Back to top 
Page 1 of 1
 Similar topics
-
» (H) Potions Class Y2 Lesson 1
» X-Men-The First Class
» Fabrication Class B
» Waste [Class]
» [5] Class, Level and Spell Information

Permissions in this forum:You cannot reply to topics in this forum
After Empire :: General :: Game Discussion-
Jump to: